
Fixed a lot of CTDs and page blinking in Book Menu. Added an overlay to all unpaused menus, that warns the player if he's in combat mode. Unpaused StatsMenu and MapMenu, and their issues were fixed. Added custom UnpausedTaskInterface to execute tasks from a safe location. Now using SKSE's share trampoline, as well as the address library for SKSE. Movement in menus is now enabled by default. Also tell me what you like and dislike about these style videos, im trying to improve the structure as i go along so feel free to hit me with your comments. If you enjoyed this video, be sure to leave a like, and comment below any ideas you have for future game change episodes, if i choose one of your ideas, I’ll be sure to credit you at the start of the episode. I have also used (although not shown in this video) a skyrim dark souls bonfire mod which is intended for use in the base game and not while using darkend. Personalised Music (can use this to add dark souls music to the game if you own the soundtrack) ,Īll of the above are Skyrim Special Edition dark souls mods and combat mods, although most are available on Oldrim also.
Ember HD (not optional more orange but, using optional flame), Tree Bark HD (only optional aspen texture-mossy),
Skyrim flora overhaul (ssfo) Trees only (only overwrite treepineforest03), Here are a list of the other visual mods used to create this look: Some of these skyrim dark souls mods are available on xbox one however for the purpose of making this the most accurate souls like Skyrim game i have used many mods that are soley availbe on the PC version of the game as they require SKSE and FNIS to work correctly.įor the visuals i have included the ominous enb which is in my opinion the most tonally correct skyrim dark souls enb mod. I included a plethora of skyrim dark souls combat, hud, weapons and animations mods to create the final product. In this episode of game change we tackle turning The Elder Scrolls V Skyrim into a dark souls inspired souls like experience.